Tag: ux
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UXHK 2014 notes: From Customer Insight to Great Products
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in DesignRoot Cause Analysis the first answer might not be the right answer –> DIG DEEPER WHY is that our problem? 5 Why’s: Problem – Why – Why – Why – Why – Why – Solution one branch at a time, like a mind map Rethink how you’re facing the problem We are often NOT the…
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Currently Reading: The User Experience Team of One
I’ve recently decided to join a team as a designer and front-end developer. We’ll be working on a product and I wanted to start off with the User Experience in mind. I bought the book, The User Experience Team of One on the Kindle app a day before UXHK (as a refresher, because I didn’t…
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Attending UXHK on a Budget
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in TravelI recently attended UXHK as an independent designer (i.e. not sponsored by a company). It’s not as easy to plan and budget conferences if you’re doing freelance, but that doesn’t mean it’s impossible. Granted, most of the people I’ve met were from companies who are investing in UX, but some of them have come independently (or…
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Nintendo needs to up its UX game
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in DesignI recently bought a Nintendo 3DS XL (add my friend-code if you have one! 0232-7880-2450) — primarily because I wanted to play Pokemon (yes) but also because I’m tired of the ‘Western’ games of the iPad. I mean, they’re fun and addicting, but you don’t always get a cute story like that of Okamiden (Chibiterasu IS…
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in DesignKeith Robinsons reframes UX: In essence, if you’re building a product for use, everyone involved is a UX person. I do think it’s good to have someone who “owns” UX, and as you grow, someone who’s focused on bringing it all together. What you don’t want is a “specialist” that defines their work by the deliverables…